Hearthstone, Set Review

Hearthstone – Goblins vs Gnomes Review: Spare Parts

[Completed]
In this post, we will discuss Hearthstone’s Goblins vs Gnomes: Spare Parts cards and their related cards. Since these Spare Parts have are a small bonus and random, the minions themselves are very important and thus we have to consider them first before judging how useful the parts are.

You can check out the other parts of the Goblins vs Gnomes set here:
Neutrals Cards
Class Specific Cards

As a reminder:
Arena cards are either: top pick, above average, average, below average, or don’t pick.
Constructed are either: staple, playable, tech card, build around or unplayable.


 

Neutral Cards

clockworkgnome
Clockwork Gnome (1) (2/1) Mech
Deathrattle: Add a Spare Part card to your hand.
Constructed: Playable / Staple
Arena: Below average

It is great card for the aggressive Mech deck. In Undertaker Decks, it is a one-drop Deathrattle that you can run over Zombie Chow or Leper Gnome. Clockwork Gnome is less about aggression but more about providing utility with the random Spare Parts. (We will look over the spare parts later in the post). In the arena, one-health minions aren’t favorable because of the one damage heroes (Mage, Druid, Rogue). The Spare Part is okay but I believe you want to avoid using the body of this card when you can.

mechyeti
Mechanical Yeti (4) (4/5) Mech
Deathrattle: Give each player a Spare Part.
Constructed: Playbable (Mech Tribal)
Arena: Top Pick

All hail our new arena overlord. It is a yeti with mech synergy. Giving your opponent a Spare Part can’t be too bad. It is a random one and you get your own, so you are still even in that case. Just a better Yeti because of the synergy. Some Druid decks plays Yeti in their ramp. This card would just be a solid body in the mech deck. After new Mechs come out, maybe it will move but for now, solid.

toshley
Toshley (6) (5/7)
Battlecry and Deathrattle: Add a Spare Part to your hand.
Constructed: Most likely unplayable
Arena: Above Average

The first time that we are seeing both Battlecry and Deathrattle on the same card. Still, this effect seem pretty mediocre for a legendary card. Don’t get me wrong, it is not that bad. But it isn’t very flashy. Basically for 7 mana (+1 for using the Spare Part), we get a 5/7 with a random effect, such as being a 6/7, a 5/7 that freeze something or a 5/7 with stealth. And then you get a small little bonus when it dies. A 5/7 body is good because it does trade with Carnie Bloodhoof. But It does kill Sylvanas which funny enough is a bad thing. The issue is that by being that being a 6 drop, it has to compare against Carine and Sylvanas and I think even with its upside, it is still not enough to compare for a spot against this two.

tinkertown
Tinkertown Technician (3) (3/3)
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand.
Constructed: Staple
Arena: Above Average

This is a great card for its stats. If you have a Mech (and you will in your Mech deck), this becomes a 4/4 for 3 mana, which is amazing stats for a 3 drop. Also it gives you a free Spare Part. The value of this card makes card is an auto include in Mech decks. In arena, having a 3/3 for 3 is vanilla. It is okay, it does its job. But for an easy condition, it is all upside.

Class Cards

mechbearcat
Mech – Bear – Cat (6) (7/6) Mech
Whenever this minion takes damage, add a Spare Part card to your hand.
Constructed: Maybe Playable
Arena: Top Pick

A great card because you can get Spare Parts multiple times and get massive value and utility. You could construct a deck that can take advantage of this effect with Wild Pyromancer but I think it is enough to even if you get 2 Spare Parts from it. It is important to note that Blizzard made sure to give this 7 attack so that it can be completely counter with Big Game Hunter. In arena, this is an awesome rare for Druid to pick up. In constructed, it will go into the ramp druid deck, but the threat of being Big Game Hunter is big. You don’t want to put so many resources into ramping out a big guy just to get it pick off by Big Game Hunter. To really put it into a ramp Druid deck, you want all your minions to have 7 or more attack, so that you can bait out Big Game Hunter. But since the Ancients are so good, that is probably not going to happen.

The Spare Parts

Interesting to note is that Spare Part are all spells. So you can trigger things like Gadgetzan Auctioneer and Wild Pyromancer. It is also one extra card for the Mountain Giant or Twilight Drake love. These synergies are strong and are the only consistent part about the Spare Parts so plan to take full advantage of them. In general, the Spare Parts that help you trade are better for Arena, and the others are better in Constructed. But of course, they are given randomly so let’s just take a look at all of them.

armorplate
Armor Plating (1)
Give a minion +1 Health.
Okay, because it can make trades favorable for you but situational.

 

 

 

emergcool
Emergency Cooling (1)
Freeze a minion.
Meh. This is very good in some situations. You can gain a good amount of tempo with this and put some insane pressure.

 

 

 

cloakfield Finicky Cloakfield (1)
Give a friendly minion Stealth until your next turn.
Now every class has the access to Stealth. Stealth is strong because you can hide a threat and possibly end the game next turn. The best Spare Part since it has solid late game potential.

 

 

reverswitch

Reversing Switch (1)
Swap a minion’s Attack and Health.
This is Crazed Alchemist’s effect on a separate card, which can be useful but situational of course.

 

 

 

rustyhorn
Rusty Horn (1)
Give a minion Taunt.
Perhaps it will buy you a turn to live, or it will protect another minion.

 

 

 

timerewinder
Time Rewinder (1)
Return a friendly minion to your hand.
A great card with the Battlecries in your deck. I like that in late game you can reuse powerful Battlecries like the Black Knight or Big Game Hunter. You can even reuse charge.

 

 

whirlblades
Whirling Blades (1)
Give a minion +1 Attack.
The attack isn’t very good because it might just to give you the reach to trade 1-1 for an enemy, but it doesn’t help your minion survive.

The Spare Parts are look interesting since they are another instance of Neutral Spells (other than the Bananas from Mukia). I would be surprise if we don’t see more minions that don’t give you Spare Parts, but Blizzard has mention they are be careful of their use with Auctioneer.


Check out the new cards on Blizzard’s website: http://us.battle.net/hearthstone/en/expansions-adventures/goblins-vs-gnomes/?abt=nav1&utm_expid=68589644-24.yOgsCsWhSz-gOSDIbl82Wg.1&utm_referrer=http%3A%2F%2Fus.battle.net%2Fhearthstone%2Fen%2Fexpansions-adventures%2Fgoblins-vs-gnomes%2Fvote%3Fabt%3Dnav1

Comment below about what you think about the Spare Parts and whether they will hit the Constructed scene.

My BattleTag: XinVL

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2 thoughts on “Hearthstone – Goblins vs Gnomes Review: Spare Parts”

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