Hearthstone, Set Review

HS – Blackstone Mountain Adventure – Pax East Reveal

Blackstone Mountain Adventure

I am excited that Blizzard finally reveals the next content for Hearthstone. Blackstone Mountain Adventure is a single player  5 wing experience structured like Naxxramas that will reward players with cards from completing it. I love to see what challenges that Blizzard is going to come up with. It is going to fun and I hope that the adventure and the set and then adventure model continues. Without any further ado, here is a look at the new cards revealed.

Here is a link to a full set review: Blackrock Mountain Adventure


blackwingtechBlackwing Technician (3) (2/4)
Battlecry: If you’re holding a Dragon, gain +1/+1.
Constructed: Staple (Tribal)
Arena: Below Average (Deck Dependent)

Being able to be a 3/5 for 3 makes it a very strong turn 3 play. It is similar to Spider Tank for mech decks. A simple solid turn 3 play, if you have a Dragon in your hand. This makes an interesting mechanics because it allows you to have a Dragon deck with high cost dragons and still get some use of them being stuck in your hand. However the question is whether or not you will keep a high cost dragon in your opening hand. I don’t think it would be worth it to have a clunky hand. But if you have the 4 drop Hungry Dragon, it seems good. So this card is good in the Dragon tribal deck, but who knows if the dragon deck will be as good as the mech ones?

grimpatronGrim Patron (5) (3/3)
Whenever this minion survives damage, summon another Grim Patron.
Constructed: Combo
Arena: Below Average

This card holds a very powerful advantage creating ability, at a significant cost. 5 mana for 3/3 is not good at all. So this is a combo piece. And the strongest place for it right now, is in Warrior. Whirlwind, Bouncing Blade, and Cruel Taskmaster are all good ways to trigger this card. When you combo it with Warsong Commander, you get a charged minion that can get you more charging minion. In arena, this card hinges between don’t play and below average. Even for Mage, which can use her hero power to activate this effect, you are a 3/2 and a 3/3 for 7 mana. If you compare that to Silver Hand Knight, it is pretty bad. There could be some situations where the board condition allows you to punish your opponents but it is conditional and it is bad for high cost cards to be conditional.

hungrydragonHungry Dragon (4) (5/6) Dragon
Battlecry: Summon a random 1-Cost minion for your opponent.
Constructed: Playable
Arena: Above Average

Chillwind Yeti is so old news. A 5/6 for 4 is amazing because you can straight defeat up a Chillwind Yeti and Sludge Belcher. The question is how much a drawback is the 1-Cost minion. Some 1 cost minion have 1 health so you can deal with it using a hero power for some classes. The strongest 1 cost minion right now is Zombie Chow, Flame Imp and Dust Devil. Zombie Chow even offers you some life gain so it is not that bad, and Dust Devil only have 1 health. On average, it is well worth the stats it provides, making it an arena powerhouse. The strongest place I believe that this card falls into is a midrange Dragon Druid Deck, where it can really shine with Innverate.

rendblackhandRend Blackhand (7) (8/4)
Battlecry: If you’re holding a Dragon, destroy a Legendary minion
Constructed: Tech (Tribal)
Arena: Don’t Pick

Being able to destroy a Legendary is very good because it allows you to pick off more annoying cards like Kel’ Thuzad, Archmage Antonidas, and Ysera. So already it is a conditional tech cards against the archtypes with use these legendries but it is even more conditional in that you need a dragon in your hand to use the effect. A situational card like this makes it feel even more awkward when we have to debate over whether or not to play the dragon in our hand or hold it for this card. It gives the dragon deck a competitive tech but I don’t it see it in play outside of the heavy dragon decks. The stats make this card very fragile, so never pick it up in arena, even if you have many dragons.

darkironskulkerDark Iron Skulker (5) (4/3)
Battlecry: Deal 2 damage to all undamaged enemy minions.
Constructed: Maybe Playable
Arena: Above Average

I am pleasantly surprised to see that this card’s effect is not a Combo effect. This card adds to the Rogue’s repertoire of board control and gives another option aside from Blade Flurry and Fan of Knives. It is a great card in design because it pushes Rogue a bit out of just relying on spells and weapons and actually play with minions. This card will receive more play if aggro decks are running rampant. In arena, this effect is great for advantage and will help ease trades. I would pick this card up almost over everything (Azure Drake and Argent Commander are other cards that would compete with it).

These 5 cards already generate so much hype for the release and I can’t wait to see what Blizzard has in store, just 1 month ahead. What do you look forward to?


Updating Set Review: Blackrock Mountain Adventure

Official Link: http://us.battle.net/hearthstone/en/blog/18140859/blackrock-mountain-a-hearthstone-adventure-announced-at-pax-east-3-6-2015


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