Let’s review the few cards shown in the past two days. We are going to have a fresh start for Blizzard’s HCT Winter Championships card reveal tomorrow:
5.0: You are always used and crucial in a top tier decks of the Standard format.
4.0: You are very prevalent seen in tops decks or crucial to certain decks.
3.0: You are sometimes seen in top decks and/or important in middle tier decks.
2.0: You might see play in some niche decks or lower tier decks.
1.0: You see little to no competitive play.
0.0: HAHAHAHAHHAHAHAHAHAHA. No.
Tech: A special rating for cards that counters a certain meta and/or cards
Disclaimer: The ratings in this article is tentative as the whole set is not seen yet.
Of course, this minion is a powerful defensive option on turn 4 if you fulfill the elemental conditions. Tar Creeper (new card from Journey to Un’Goro) is a good turn 3 neutral option. (Taunt Elemental Warrior?) Interesting to note that the Stoneshaper is not an elemental himself. Your curve could look like a normal elemental setup turn 3, then a powerful payoff turn 4 but then no setup for an elemental turn 5. There could be an interesting interplay between using your resources or not. So you get rewarded for having the minions to play on curve but punished when you are off it.
Is there going to be a super aggressive Elemental deck that are made to stun other aggressive decks? Unlikely. Is there going to be a Cyromancer Mage deck with Shatter? Sure, because I am going to build it and it is going to fail amazingly.
Hydrologist remains me of Dark Peddler. Paladin had minor success as a Zoo classes at times, thanks to their multiples buffs spells, and Divine Favor. Paladin’s secretes are often very situational and minor so it is great for the effect to be a Discover. Noble Sacrifice acts like an uncounterable Taunt, while Repentance is a good rebirth effect at the right time. Paladin also has been missing a good 2 cost minion since Shield Minibot. Hydrologist seems prime to fit into many decks except for late game control decks. It is a Murloc so Curator Midrange looks more and more appealing.
If Sir Finly Mrrgglton was still in standard, I would definitely run this card in Midrange Hunter. This card has the potential to be good. The five cost slot is bare in Hunter, and it is good to have increased access to a card like Abusive Sergeant. It is worth revisiting this card when the full set it out, In Arena, I would only pick up with card depending on how many one drop minions you have drafted. Which I can’t imagine is many.
3 mana draw 2 cards basically. Card draw is usually only run in some aggressive decks to refill their hand or midrange/control decks to gain advantages. Without healing or strong AOE, rogue can’t be a typical control deck. In Miracle Rogue, you can play Preparation into this and potentially extend your burst/combo if you dupe the right cards. But the future of Miracle Rogue in the new Standard is looking bleak without Conceal. There is a potential, because of all the wacky deck building potential in Rogue. Another use of this card is, of course, the new Rogue quest: The Caverns Below
The Caverns Below
How do you even activate this effect? You must play minions, meaning the minion must be cast from the hand. You can use Bounce: Shadowstep, Brewmaster, Gadgetzan Ferryman. Copying: Mimic Pod, Thistle Tea, Shadowcaster, and in wild, Gang Up. Still, that is a lot of hoops to jump through for this 5 cost quest enchantment:
To be definite on Crystal Core’s effect. Once you play Crystal Core, all the minions in your hand, deck, and field have their stats become 5/5. All summoned minions have their stats become 5/5. Afterward, they can receive buffs to become bigger than 5/5. When a minion takes damage, it wouldn’t immediately go back to 5 health. Imagine it is more like overwriting all your minion cards to have a starting 5/5 stats.
Okay, but what possible advantage does the Crystal Core give? The most obvious are cheap charge minions. The mana cost of the minion is not changed so you can be playing 1 mana 5/5 Southsea Deckhand or 5/5 Bluegill Warrior. Bounce effects also synergize will with charge minions. I am theory crafting a specialized aggro-combo deck, focusing on bouncing Swashburglar, with Shadowstep, Youthful Brewmaster, and Gadgetzan Ferryman, backed by the card draw of Novice Engineer and Acolyte of Pain, and finish with Southsea Deckhands.
One of the weakness with Crystal Core is that if you are using the bounce mechanic to complete the quest, you fall very behind in tempo. And then having to play the Crystal Core for 5 mana is going to push you even further back.
I am super excited by this quest because it is a very complex quest and has very open-ended uses. I don’t think The Caverns Below will be competitive because you have to do a lot of the right cards at the right time to complete the quest. Other quests from other quests reward you for doing much less (just playing regular Hearthstone)
- Journey To Un’Goro – Set Review Part 3
- Journey to Un’Goro – Set Review Part 2
- Journey to Un’Goro – Set Review Part 1