Hearthstone, Set Review

Journey to Un’Goro – Set Review Part 6

This will be the last review part before we have the grand card dump of the rest of the cards tomorrow in the last review stream with Ben Brode and Frodan. Reveal Stream

Rating System
5.0: You are always used and crucial in a top tier decks of the Standard format.
4.0: You are very prevalent seen in tops decks or crucial to certain decks.
3.0: You are sometimes seen in top decks and/or important in middle tier decks.
2.0: You might see play in some niche decks or lower tier decks.
1.0: You see little to no competitive play.
0.0: HAHAHAHAHHAHAHAHAHAHA. No.
Tech: A special rating for cards that counters a certain meta and/or cards
Disclaimer: The ratings in this article is tentative as the whole set is not seen yet.


Crackling Razormaw

cracklingrazormawConstructed: 3.5
Arena: 3.5
Link: http://www.gosugamers.net/hearthstone/news/43802-gosugamers-exclusive-card-reveal-crackling-razormaw

The adaption ability on a friendly beast is very powerful especially when Crackling Razormaw isn’t losing any stats on an aggressive two mana minion. Adaptation can be very versatile. On curve, Crackling Razormaw is a strong follow up to the 1 mana Alleycat. The +3 attack or the Poisonous traits works well on the token. The power of the battlecry only scales as the game goes on. Placing a Divine Shield or can’t be targeted by spells or hero powers on a large beast like Savanna Highmane will make it very hard to get rid of. In Arena, it can only go up as you draft more and more beast.

Terrorscale Stalker

terrorscalestalkerConstructed: 3
Arena: 3.5
Link: https://youtu.be/b2PMKa0OfUs

Yup, it is a smaller Princess Huhuran. While the Princess not been played much, the battlecry effect does synergize well the many Hunter deathrattles minions (Pack Rat, Savanna Highmane). On curve, it is very powerful with Kindly Grandmother and Fiery Bat. Also with Adapt, minions can obtain a deathrattle, with the Living Spores (Deathrattle: Summon two 1/1 Plants) adaptions.

Raptor Hatching


Constructed: 2

Arena: 1
Link: https://gnn.gamer.com.tw/0/145100.html

A 2/1 beast is not good. Murloc Raider never gets played even in Murloc decks. You do put a 4/3 in your deck but you might never run it. Yes, you will probably see it in the Hunter quest, The Marsh Queen’s deck with Tol’vir Warden.

King Mosh

kingmoshConstructed: 4
Arena: 5
Link: http://www.4gamer.net/games/209/G020915/20170322030/

Obvious combination with Whirlwind, that creates a 10 mana board clear. Without with that you can trade in your minions or use weapons and other spells, like Inner Rage to make a one-sided board wipe. In Wild, where Death’s Bite exist, King Mosh would be an extremely consistent removal option. This card certainly has a spot in Control Warrior. Against the Jade Druid, King Mosh can potentially remove a field of Jade Golems and remain on board for some fearsome burst damage. The popularity of the card hinges on how many answers exist against Jade Druid in the meta.

Thunder Lizard

thunderlizardConstructed: 1
Arena: 2.5
Link: http://us.battle.net/hearthstone/en/blog/20659256/hearthside-chat-adapt-in-ungoro-with-dean-ayala-3-27-2017

Unlikely there will be any deck that uses a mixture of elementals and beasts. The beast synergized classes (Druid and Hunter) aren’t the elemental synergized classes (Shaman and Mage). The Glacial Shard might be ran in aggressive Hunter decks, but there isn’t enough elementals warrant running Thunder Lizard. In Arena, you might get the trigger now and then. It would be a strong swing when you do.

Lightfused Stegodon

lightfusedstegodonConstructed: 3
Arena: 3
Link: http://us.battle.net/hearthstone/en/blog/20659256/hearthside-chat-adapt-in-ungoro-with-dean-ayala-3-27-2017

Poor stats for a 4 cost minion and it is in the crowded 4 cost slot for Paladin. Yet, with both Murloc Knight and Keeper of Uldaman rotating out of Standard, there is now space for this dino. You pick one adaption and that adaption gets apply to all your silver hand recruits. So all your recruits can get +3 attack or deathrattle: summon 2 1/1 plants. It plays well with Lost in the Jungle from the set. In Wild, we can now curve Muster for Battle into Lightfused into Quartermaster.

Hemet, Jungle Hunter

hemetjunglehunterConstructed: 1.5
Arena: 3
Link: https://youtu.be/AAaoo_v1To0

A curious effect. So why do you want to destroy a chunk of your deck? So that you can ensure that you draw your powerful cards in the late game. This is a real cost through as some of the best spells is 3 mana or lower (Eviscerate, Innervate, Shield Slam, Soulfire, Equality). One of the best uses of the card is in Ramp Druid. Ramp Druid uses a lot of cheap cards like Wrath and Wild Growth in early game but they aren’t very needed in the late game. So Hemet can ensure you are dropping big threats one after another. Pure Ramp Druid, however, has been seen much since the early days of Hearthstone. Druid has ran other decks Double FoN+Savage Roar Combo Druid, Midrange Druid, and Jade Druid instead. While Hemet has an interesting effect, I don’t believe that this effect is enough to build an entire deck around. It is hard to be building an entire deck around a single copy of a legendary (Reno Jackson is on totally different power level and reward). It can make a gimmicky deck, but not going be competitive.

Blazecaller

blazecallerConstructed: 4.5
Arena: 3
Link: http://us.battle.net/hearthstone/en/blog/20659255/e-malones-expedition-journal-week-four-3-28-2017

Elementals are shaping up to be a powerful tribe. They seem to be taking the Dragon’s archetypal place as the midrange and control deck. Blazecaller, when activated, can create large tempo swings. Imagine a Firelands Portal, which always summon a 6/6. As for turn 6 elementals, Shaman already have the powerful Fire Elemental. Blazecaller also come late enough in the game that you can plan to hold an elemental to play on turn 6. As an added bonus, Blazecaller might also curve into activating Kalimos, Primal Lord.

Servant of Kalimos

servantkalimosConstructed: 4.5
Arena: 3
Link: http://us.battle.net/hearthstone/en/blog/20659255/e-malones-expedition-journal-week-four-3-28-2017

Servant of Kalimos is as key to an elemental deck, as Netherspite Librarian and Twilight Guardian. Not only can it net you another elemental to try triggering your elemental effects, but the Servant is an elemental itself. Servant of Kalimos is going to see play in Shaman Elemental decks. Being able to get another Kalimos off of the Discover is a huge value gain. In the arena, the elementals have a huge variance. Without being able to trigger their abilities consistently, they are just weak stated minions.

Ravenous Pterrordax

ravenouspterrordaxConstructed: 4
Arena: 3
Link: http://us.battle.net/hearthstone/en/blog/20659255/e-malones-expedition-journal-week-four-3-28-2017

For meme lovers, yes you can make a 4 mana 7/7 in Warlock, if you pick both the +3 attack and +3 health options. Adapting twice gives a pretty good chance to get the adaption that you want. This card would only get better if there are many tokens generators in Standard. Imp Gang Boss is rotating out of Standard, but Possessed Villager and Forbidden Ritual are still great cards. Perhaps Zoo can make a comeback with this.

Tyrantus

tyrantusConstructed: 1
Arena: 3
Link: http://www.techbook.de/gaming/hearthstone-erweiterung-reise-nach-ungoro-blizzard-neue-karte

A late game card has to win the game for you or have an immediate effect. Tyrantus can do this for you, but it has to wait one turn. And while, untargetable by spells or Hero Powers, is a good protection ability, it is not unstoppable. For example, Rogue has the new Vilespine Slayer, Shaman can still use Devolve, Kazakus Potion still exist, and Aldor Peacekeeper is a good answer for Paladins. Tyrantus will be run in Ramp decks, but when you compare Tyrantus to the 10 mana Old Gods, the Old Gods are just better win conditions.

Stegodon

stegodonConstructed: 1
Arena: 3
Link: Hearthstone Facebook Album

An Oasis Snapjaw that trade one health for Taunt, which does make it a lot better. But there is a gap between this card and Sen’jin Shieldmasta in the attack stat. There are 105 minions with 3 health, but only 93 minions with 2 health in Standard, but of course this is only standard as of now, and not factoring what minions are actually played in the meta. Stegodon is just an arena card.

Spikeridged Steed

spikeridgedsteedConstructed: 3
Arena: 4
Link: http://us.battle.net/hearthstone/en/blog/20659254/hearthside-chat-the-art-of-journey-to-ungoro-3-29-2017

The fact that this buff actually leaves behind a body is very strong. If you look at the mana cost, it is easy to see that you get a lot of bang for your buck. With the Paladin’s Hero Power, it is 8 mana 3/7 Taunt w/ Deathrattle; Summon a 2/6 Taunt Beast. Just that makes this card appealing to play. Having a Taunt on the minions buffed forces it to be answered and once it is answered, you get another 2/6 Taunt. Sludge Belcher has already soon us that taunt deathrattles are very appealing. However this buff can be pushed out of the meta, if the number of bounce effects and silences increases.

Tortollan Primalist

tortollanprimalistConstructed: 2
Arena: 2
Link: http://us.battle.net/hearthstone/en/blog/20659254/hearthside-chat-the-art-of-journey-to-ungoro-3-29-2017

Yes, it looks very overcosted, for a random effect that can backfire on you. Servant of Yogg-Saron was a terrible card even though it had the standard 5 mana stat line. But Tortollan Primalist’s effect is a Discover allowing you to pick an effect isn’t effect by random targeted. These spell effects are card draw (Arcane Intellect), summon minions (Call of the Wild), board clear (Flamestrike) and secrets (Mirror Image). It seems like a good card in Reno Mage, but I don’t think Reno Mage would be a great deck, without any healing.

Cornered Sentry

corneredsentryConstructed: 1.5
Arena: 2
Link: http://us.battle.net/hearthstone/en/blog/20659254/hearthside-chat-the-art-of-journey-to-ungoro-3-29-2017

Giving your opponent minions is never a good idea. On a base case, your opponent trades all the Raptors in and get a 2/3 with Taunt. Not really impressive. If your opponent can buff the 1/1s in any way, this card loses its advantages. So you can combo this card with other cards like Brawl and Whirlwind. But the fact that it is only passable when in combinations with other spells, and mediocre by itself, gives Cornered Sentry a poor score. Unless Taunt Warrior gets more payoffs, like a Taunt Quest maybe.

Ravasaur Runt

ravasaurruntConstructed: 1
Arena: 1.5
Link: http://www.levelup.com/noticias/416018/Revelamos-en-exclusiva-una-nueva-carta-de-Hearthstone-Viaje-a-Un-Goro

Without an adaption, a 2/2 minion for 2 is unplayable. It is literally a worse Enchanted Raven. Getting the adaptation to trigger on curve is questionable if you don’t have the right one drops, like a pirate for Patches, or Alley Cat. And even when you get the adaption, you might just be get a 3/3, or a 5/2, or a 2/2 with Windfury. Just getting a 2 or 3 mana card situationally isn’t that great.

The Last Kaleidosaur

Constructed: 1.5
Arena: 1
Link: http://www.hearthhead.com/news/the-last-kaleidosaur-exclusive-journey-to-ungoro-card-reveal

So Paladin does have the most self-buff spells. However without a dedicated stealth minion, it is very hard to be playing 6 buffs a game. Most decks don’t allocate 6 slots for buffs spells. Also by the time you caused 6 buffs spells, you probably should have won the game already because your minions should be huge.

So if you couldn’t finish the game after 6 buffs, you get very a versatile minion. You can make a huge, untargetable by spell and hero power taunt or a stealth windfury finisher. But it is still all your reward packed into one card. No matter how powerful your Galvadon is, it can still be silenced or removed by monster effects (eg Spellbreaker and the new VilespineSlayer).


Elementals received strong support. Shaman looks set on a good midrange and control deck with elemental synergy and Jade support. Perhaps Zoolock can return into the meta. Hunters gets some love.  Paladin  not so much. But there is just about another 70 cards to see in the last review stream. Don’t miss it!

Links:

 

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Hearthstone, Set Review

Journey to Un’Goro – Set Review Part 5

Here are the reveals of all the cards revealed by Dean Ayala and Brian Kibler in the HCT Bahamas 2017 Winter Championship as well as two other cards reveal by other sources.

Rating System
5.0: You are always used and crucial in a top tier decks of the Standard format.
4.0: You are very prevalent seen in tops decks or crucial to certain decks.
3.0: You are sometimes seen in top decks and/or important in middle tier decks.
2.0: You might see play in some niche decks or lower tier decks.
1.0: You see little to no competitive play.
0.0: HAHAHAHAHHAHAHAHAHAHA. No.
Tech: A special rating for cards that counters a certain meta and/or cards
Disclaimer: The ratings in this article is tentative as the whole set is not seen yet.


Curious Glimmerroot

curiousglimmerrootConstructed: 4
Arena: 3
Link: https://youtu.be/Qdl73nvYjrs

The design of this card is very interesting, as it tests the player’s metagame knowledge. Are you experienced in the game enough to know what card your opponent put in their deck? I wonder if the algorithm used makes the cards close in quality, or else it is going to be a very easy choice. This card is good as getting a card from your opponent’s deck is high quality as your opponent would want to play high-quality card. Getting a high-quality minion like Tirion Fordring or Lord Jaraxxus is known to swing games. In Arena, it will be hard to guess, as your opponent might not even have the best cards.

Gentle Megasaur

gentlemegasaurConstructed: 2.5
Arena: 2.5
Link: Hearthstone Facebook

Neat as a card in Menagerie deck or just a curve topper in your Murloc decks. Your one selected adaption is applied to all your Murlocs on the board. So if you managed to find the +3 adaptation, congrats, you just cast Savage Roar. In a Standard that is missing Everyfin is Awesome, this is an amazing card. Combined with the Murloc quest, there is some hope that an aggressive Murloc deck is viable in the meta.

HCT Bahamas Stream Cards:

Volcanosaur

volcanosaurConstructed: 1
Arena: 3.5

Sick art. As a top-end finisher, I don’t think this card will be powerful enough or synergize well enough with the rest of your deck. In a The Curator deck, I would only want to play a high-end cost beast that cost 8 mana so it could be on curve after curator or below so 8 mana so I have things to play before Curator. Just in an awkward spot. For arena, this card will put in work. I think the most practical choice is elusive or stealth and health and +1/+1. It is to note, all players are getting a free golden copy of this card.

Gluttonous Ooze

gluttonousoozeConstructed: Tech
Arena: 3

Another clear answer card to Pirate Warrior and to a lesser extent, Aggro Rogue. Not only do you get to destroy our opponent’s weapon regardless of charges, you gain armor to mitigate more incoming danger. Gluttonous Ooze is like a specialized Earthen Ring Farseer.

Vilespine Slayer

vilespineslayerConstructed: 4
Arena: 4.5

Destroy a minion is too strong to not to get played. You can deal with big Giants easily and Jade Golems. It is still a card that I am willing to Shadowstep and replay. Rogue is looking good if it is going to continue getting top-notch single target removal. Hopefully, there is still enough for a midrange Rogue Deck. It is really sad to not see Tomb Pillager in Standard anymore. We need another coin generators.

Mana Bind

manabindConstructed: 1
Arena: 1.5

I love Mage secrets. Even if they are expensive, they have the biggest effects. In practice, Mana Bind just copies your opponent’s last played spell. The zero cost is helpful, but you don’t have much control what you copy. Players already played against Counterspell before. So they will just play their worst spell first. I wouldn’t rate it highly because Counterspell is just a much better secret. Counterspell actually protects the few minions a secret deck tends to have. The interesting situation is if both Mana Bind and Counterspell is activated, and your opponent plays a cheap spell, will you counter the cheap spell, and still have Mana Bind up to steal your opponent’s big spell?

Mirage Caller

miragecallerConstructed: 2
Arena: 3

Of course, Ragnaros and Sylvanas are rotating out of Standard. This is an easier to use Herald Volazj. I think the card is too niche to be easily abused. The effect does combo with Deathrattle minions and the Awaken the Makers quest. Your best choices are Crystalline Oracle, and Loot Hoarder. Barnes does work to get this card more value.

Corrupting Mist

corruptingmistConstructed: 2
Arena: 2

Similar to doomsayer but is unavoidable. However, your opponent can play minions afterward and they are unaffected by the mist. This card also doesn’t prevent any damage, which might be dangerous in warlock. At least doomsayer can prevent 7 damage. Without a strong heal option, I don’t see this card being played in standard. In wild, it certainly can have applications in Renolock. It destroy all minions without dealing damage, as you have good counter to Egg Druid and random Divine Shield minions

Living Mana

Constructed: 1
Arena: 1.5

Your opponent plays Devolve or Mass Dispel and you lose the game. Too much risk. Very minor returns. You can’t follow up with Savage Roar unless you have Innervate next turn. Also when the Mana Treant dies on your turn, you get an empty mana crystal, so you can’t even use the mana right away. Also, the card will eat up unused mana as well. As seen in the VOD, on turn 10 and an empty board, you pay 5 mana and get seven 2/2s (max numbers of minions on board). While this is a good token Druid card, I imagine that Devolve will still be popular next meta. Thus this card is rated poorly.

Lost in the Jungle

lostinthejungleConstructed: 3.5
Arena: 4

Yes, you will play it. Paladin needs one drops. Also, this card works will with the new Paladin legendary, Sunkeeper Tarim. The only reason why the rating is as hesitant as a 3.5 is because the rating is affected by how well the class or deck will do in the new meta overall. There isn’t much point to just rate cards in a vacuum (for Constructed at least). Paladin still needs to show some more amazing cards, especially when this card, doesn’t work well in handbuff decks that the last expansion introduced. In wild. I just want to play a full Token paladin with Quartermaster again.

Molten Blade

moltenbladeConstructed: 1
Arena: 2

Random weapon from any class just like Shifter Zerus. Well, the bad weapon pool is smaller, it is too inconsistent for constructed. Good to in a Tolden video for sure. For Arena, weapons are highly prized, but this card does have the drawback, that is just a 1/1 when drawn.

The Marsh Queen

Constructed: 3
Arena: 1

Ha. So looks like Tol’vir Warden has some use after all. I love this card that makes you question how many useful 1 mana minions are there. How can I min/max the quality of minions I have? Do I need to play about 10+ 1 cost minions, or do I only need the bare 7? I envision the one minion line up as Fire Fly (two one drops), Abusive Sergent, Argent Squire, Timber Wolves (buff the raptors).

First off, the Queen is an 8/8 for 5 mana. I will take it. Next, with 15 raptors in your deck, you get more than 50% chances to draw a 3/2. Thankfully, they draw you another card as well. With such a swarm of minions, it is hard for your opponent to deal with them. This could lead to a Midrange-combo hunter. This card combos very well with Tundra Rhino and Starving Buzzard. With ten mana, you can play Tundra Rhino and 5 raptors for 15 damage. Savage Roar + Force of Nature anyone? Also, this quest doesn’t have to be complete right away. You can wait till you have the combo pieces ready.

Overall, I don’t think this is a great competitive deck. It will be fun for sure. Dinosaurs are cool as hell. But the issue is that this deck is the variance of its strength between not completing a quest, and completing the quest. If you can’t line up the right cards, you are just playing a flop one mana cards and be beaten down.


I am super excited by the new card released in the stream. Blizzard is really embracing the digital element of the game, in cards like Queen Carnassa and the Curious Glimmerroot. Be sure to check out more of the HCT Bahamas 2017 Winter Championship over this weekend.


Links:

Hearthstone, Set Review

Journey to Un’Goro – Set Review Part 4

Let’s review the few cards shown in the past two days. We are going to have a fresh start for Blizzard’s HCT Winter Championships card reveal tomorrow:

Rating System
5.0: You are always used and crucial in a top tier decks of the Standard format.
4.0: You are very prevalent seen in tops decks or crucial to certain decks.
3.0: You are sometimes seen in top decks and/or important in middle tier decks.
2.0: You might see play in some niche decks or lower tier decks.
1.0: You see little to no competitive play.
0.0: HAHAHAHAHHAHAHAHAHAHA. No.
Tech: A special rating for cards that counters a certain meta and/or cards
Disclaimer: The ratings in this article is tentative as the whole set is not seen yet.


Tol’vir Stoneshaper

tolvirstoneshaperConstructed: 3
Arena: 2.5
Link: https://zhuanlan.zhihu.com/p/25918727
Of course, this minion is a powerful defensive option on turn 4 if you fulfill the elemental conditions. Tar Creeper (new card from Journey to Un’Goro) is a good turn 3 neutral option. (Taunt Elemental Warrior?) Interesting to note that the Stoneshaper is not an elemental himself. Your curve could look like a normal elemental setup turn 3, then a powerful payoff turn 4 but then no setup for an elemental turn 5. There could be an interesting interplay between using your resources or not. So you get rewarded for having the minions to play on curve but punished when you are off it.

Continue reading “Journey to Un’Goro – Set Review Part 4”

Hearthstone, Set Review

Journey To Un’Goro – Set Review Part 3

Just a couple of days into the review and we have seen quite a few legendaries, the new elemental mechanic, and new Murloc support. Here are 10 new cards of Journey to Un’Goro and their reviews:

Rating System
5.0: You are always used and crucial in a top tier decks of the Standard format.
4.0: You are very prevalent seen in tops decks or crucial to certain decks.
3.0: You are sometimes seen in top decks and/or important in middle tier decks.
2.0: You might see play in some niche decks or lower tier decks.
1.0: You see little to no competitive play.
0.0: HAHAHAHAHHAHAHAHAHAHA. No.
Tech: A special rating for cards that counters a certain meta and/or cards

Disclaimer: The ratings in this article is tentative as the whole set is not seen yet.

Crystalline Oracle

crystallineoracleConstructed: 3.5
Arena: 4
Link: https://www.invenglobal.com/articles/1364

Another card that falls in the 1 mana 1/1 gets card group, just like Swashburglar and Babbling Book. However, it is important to note this card isn’t as powerful as the other two because it is not a battlecry effect and thus is delayed. Also, Priest doesn’t have a 1 damage hero power, meaning it can’t follow up a turn 1 Oracle with damage to take care of a 3/2. So it is more like Webspinner. Still, it is easy to see that this might be played in Deathrattle decks (Amara/N’Zoth).  I can’t give it a better grade when Mistress of Mixture is probably still a better card.

Continue reading “Journey To Un’Goro – Set Review Part 3”